Articles
  • A Better Way to Animate

    A Better Way to Animate

    In 2024, I migrated from Houdini, Maya and 3D Studio Max to Blender and never looked back. For me, it was having all the tools in one place rather than rendering out endless passes utilizing the various strengths of the different software. Geonodes in Houdini, Character animation in Maya, Hard surface modelling and V-Ray Chaos…